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- GMing a college team
-
- CONTENTS
-
- 1. Cutting players
- 2. Walk-ons
- 3. Recruiting
-
-
- The GM, or general manager, is the person responsible for making sure the
- team has good players. The means to accomplish this in college are quite
- limited: cutting players, walk-ons, and recruited players.
-
-
- 1. Cuts
-
- Cuts in college are quite simple. If you don't want a player, you can cut
- him. You get to do this at the start of the offseason, when there are no
- limits to the cuts you make. You can also make up to five cuts in football
- and three in basketball at the end of the offseason.
-
-
- 2. Walk-ons
-
- This is actually not something you have any control over. Immediately before
- the recruiting season, you will receive a number of new players picked from
- a randomly generated pool of players so that you will have a legal roster
- that can play games at that time. After fixing the roster, the computer will
- add more players to fill the team, this time picking the best remaining
- players at any position. The maximum number of walk-ons is 23 in baseball,
- 40 in football, and 10 in basketball. After walk-ons, you will get a chance
- to move and cut players. You can only cut players beyond the minimum
- position limits.
-
-
- 3. Recruiting
-
- This is the primary place you will be bringing good players to your school.
- You may get lucky once in a while with walk-ons, but you will also find a
- number of very bad players walking on.
-
- The currency for recruitment is a recruiting point. Points are spent in
- attempts to get players to come to your school. If the player comes, you
- lose all points used recruiting him. If the player does not, you regain half
- of the points. Generally, you will start recruiting with forty points in
- football, twenty in basketball. It is possible to use "illegal" points
- during recruitment, which is the equivalent of cheating. If you are caught
- (5% chance per point football/10% per point basketball), you will be
- ineligible for postseason action and have half the number of points the
- following year. Assuming no sanctions, the number of points your team
- has will depend on your reputation as a coach and the strength of the
- school's program.
-
- Recruitment is broken into a variable number of rounds, which go until every
- team has 65 players in football, 40 in baseball, or 18 basketball. Note
- that if your team has that many players before recruiting, you will not get
- a chance to recruit. Teams are usually filled to the limit by walk-ons,
- meaning that you generally get to recruit one player for every player that
- is cut after walk-ons.
-
- Each round begins with recruiting wars over players who are visiting schools.
- If a player is visiting your school, you may "bid" any number of recruiting
- points to recruit him. If he comes, you will lose all points bid. If not,
- you lose 1/6 of the points. A player's decision depends on many factors,
- including the number of points you spent, the player's region preferences,
- and any leaning the player previously had toward each school. (You can see
- what schools a player is visiting and his leaning toward each by pressing "H"
- when he is highlighted.)
-
- After all teams have recruited the visiting players, each school may make
- a list of players to invite. A player in your region (** in the player
- list) is free to invite; any other player (* means the player has no
- preference; nothing means he prefers a different region) costs a point. You
- may also give the player an additional point to increase the odds of his
- coming for a visit. The number of players to invite is 65 in football, 40
- in baseball, and 18 in basketball. A player's decision here is based on
- your team's performance the last few seasons, the extra recruiting point,
- and regional preferences. All recruiting points spent here are lost.
-
- Recruiting rounds will continue until all teams have full rosters or until
- all recruits have been taken. Of course, there is no recruiting the first
- round; only inviting. Immediately following recruiting, you will be given
- the option to change the positions of any of your players. These changes
- are without penalty, as opposed to changes made later. You will then have
- the option to make cuts, although this is largely unnecessary.
-
- Following the cuts, training camps will be run. Training camps generate
- sample stats for the players, and frequently improve their skills in one or
- more areas.
-
-
- copyright (c) 1994-2000 Andy Dolphin
-